© 2003-2008, Kevan Hashemi

Summoning on Clarus

The following is an essay by a student named Periclese Manousos. He wrote a shorter version of the same essay in 2432 while studying at the Isikoss School for Wizards. He took a course called Dealing with Olympia, taught by a visiting Ursian wizard. The essay was remarkable in that it provoked a reaction from the cleric-wizards at the school, and briefly made him famous. Sadly for Periclese, he never found the ability to cast spells, and failed to graduate. He embarked upon a lecture tour, to enlighten intellectuals in the large cities of Clarus, and began to lecture upon what he saw as the true nature of the gods, and their real motivation for dealing with humanity. He was killed by robbers, on his way back to his hotel one night, after giving a lecture in Drakhma, Sax.

Contents

Introduction
Clerics
Tuning
One-Percent Rule
Healing
Soldiers
Provisions
Conclusion

Introduction

The gods of Olympia profit from supplying equipment and medicine by space bridges to most of the worlds in the Celesti Sector. These deliveries are organized by pantheons and summoning agencies.

A pantheon is a corporation based in Olympia that supplies medicine and other merchandise through space bridges in the possession of clerics. By a strongly binding agreement between themselves, the gods guard their medical knowledge jealously, for it is one of their great sources of revenue and influence among humanity. The gods trust clerics not to take part in any schemes to steal the gods' medical technology. Pantheon clerics have all passed the Olympian Clerical Tests.

The gods aim to exchange healing, administered by clerics, for food, wine, art, dramatic spectacle, and devotion. Depending upon the laws governing their dealings with the inhabitants of a world, pantheons may compete with one another for the loyalty of a region, or may be awarded exclusive rights to solicit trade within their own regions. In any case, clerics cat not only as a healers, administering drugs provided by the gods, but also act to extend the influence of their pantheons into the lives of ordinary people, and into the highest spheres of government.

The term summoning in its most general sense applies also to the movement of troops from one place to another through space bridges. Troop summoning is one of the foundations upon which Olympia's domination of the Celesti Sector is built.

Because summoning is so central to Olympia's economy and power, a large part of its system of laws deals with the manner in which summoning may be used. As it stands now, the law allows for different summoning rules upon each planet in the sector, but not within a planet. There are a dozen or more standard rules that may apply to any given planet. When a god or divine corporation owns a planet, they or it chooses the rules for the planet. All planets must carry the rules forbidding time deliberate time travel through time-shifted bridges. They must also carry rules restricting who may summon which divine goods. Summoners receive a summoning grade from Olympia. The higher the grade, the greater the variety of goods they may summon.

Clerics

By signing a contract with a summoning agency, allowing an accredited Olympian agency to confirm their identity and planet of birth, and by depositing a minimum of $10,000 in an Olympian account, anyone can summon basic goods such as they might purchase in a sapien city. The summoning rules of the planet may restrict the summoning of such goods for other reasons, but the contract and deposit gives the summoner Grade I status in the eyes of the summoning laws regardless of the planet upon which they find themselves.

But Grade I status does not allow the summoning of divine healing serums and other pharmaceuticals the manufacture of which is a divine secret. To summon healing serums you must attain Grade II, which requires taking examinations, swearing oaths, and sponsorship by an existing Grade II summoner of at least five years standing. One you attain Grade II you qualify as a cleric.

The highest summoning grade is Grade V. Here, in brief, are the benefits of each grade. Earning new grades requires more examinations, and more service.

Grade I: signed contract
Grade IS: qualified to determine location by sextant
Grade II: emergency care
Grade III: patient gating 
Grade IV: curative medicine, sterilization
Grade V: longevity drugs and luxury pharmaceuticals

The Grade I is required upon any planet with localized summoning rights. One god may control summoning in one area, and another god may control summoning in a neighboring area. The summoner must pass an Olympian Navigational Test, or the Grade Is test, before an agency or pantheon will accept his or her assertions about his or her location. In the worst case, the summoner must resort to a sextant to demonstrate his location. More often, he can give his location with respect to a well-known land mark, and thus prove he is in one or another summoning region.

A cleric will most often attach himself to a corporation upon Olympia called a pantheon. The pantheon supplies him with a summoning bridge to the pantheons' headquarters on Olympia.

Often, clerics are entitled to a 5% cut of all sales made through their pantheon, and are allowed to borrow services on credit from their pantheon. There are, however, drawbacks to being a cleric. The gods are cunning when it comes to influencing the minds of mankind, and are likely to exercise such powers over their clerics.

A summoning agency is a Olympian corporation that supplies merchandise other than medicine through space bridges in the possession of its clients. The clients need have only Grade I, and there is no benefit to them of possessing a higher grade because summoning agencies are not permitted to supply divine medicine.

The clients of a summoning agency purchase a space bridge that connects them with the agency's warehouses and tuning stations on Olympia. These bridges cost about 100 gp, which covers both the bridge and the Grade I background checks, also known as the Olympian Client Test.

Tuning

To summon something is to have it delivered through a space bridge. Wizards cannot make molecular bridges, so they cannot provide summoning. Any solid matter passing through the atomic space bridges wizards are able to make is atomized. The gods, however, can make molecular bridges, and even spirit bridges. Those daemons that serve the gods are able to make such bridges with ease. It is the gods, therefore, with the assistance of daemons, who provide summoning.

A summoning bridge is one half of a space bridge, the other half of which is in the hands of a pantheon or summoning agency on Olympia. Most of the time, a summoning bridge will be a finger's width across, and it will reside in a protective ring inside a pouch of some sort. The summoner can speak through this bridge. In order to summon anything large, however, the bridge must be expanded far beyond its normal size. Many summoners carry with them a folding copper bridge holder. The copper surface is preferred because it seems to adhere to the sheaths of summoning bridges better than other metals. At the time of summoning, the summoning bridge will push its way out of its ring. The copper bridge holder provides a slot for the ring, so that when the bridge moves out of the ring it slides into the bridge holder and expands. The bridge holder itself is a quarter-circle standing upon the ground with a groove on its inner surface for the bridge edge. A traveller's bridge holder might weight a kilogram and unfold to a length of one meter. To summon a horse, the bridge must be expanded to a diameter of two meters. With practice, however, a summoner can learn to handle an expanding bridge himself, and do away with the need to carry the holder.

The only difference between a pantheon and a summoning agency is the a pantheon can distribute controlled substances, while a summoning agency cannot. The controlled substances distributed by a pantheon must, however, be delivered to a cleric, otherwise known as a summoner of grade two or higher. A cleric is someone who has passed the Summoning Council's examinations, and who has taken an oath to obey the laws of summoning that prevail upon whatever planet they perform a summoning.

Summoning bridges are brought from Olympia via conjunctions. They are enclosed in a bridge ring and kept within a flat leather pouch so as to protect them from damage. Clerics receive a summoning bridge from their pantheon when they complete their initial training. Anyone else must buy their summoning bridges from a summoning agency.

A summoning bridge is an atomic space bridge most of the time, but when a summoning is performed, it is transformed into a molecular bridge, or even a spirit bridge, to permit the requested object or creature to pass through. When large objects are requested, the summoning bridge must be enlarged as well.

The bearer of a summoning bridge initiates a summoning by taking out the bridge and speaking through it, or in some cases shining a light through it. A member of the pantheon or summoning agency's staff on Olympia will then pick up the other half of the bridge and ask for a name and code number, which he will check for validity before taking the summoner's requests.

The gods make every effort to facilitate payment for their services by the summoner. A reputable customer is billed every month at his home, and may pay in any respectable currency. To their established customers, the gods are prepared to extend credit at reasonable rates of interest. Clerics, of course, get paid a 5% commission on all the money they make for their pantheons. Here we quote prices in Olympian Dollars.

Summoning bridges cost $10,000 each, but they are given free to clerics, and are often handed out free to wealthy adventurers. The following prices are charged by pantheons and spirit agencies for tuning summoning bridges in preparation for the delivery of equipment and medicine:

ClassSize (m)Price ($)
atomicnormal0
atomic0.5500
atomic31000
molecularnormal500
molecular0.51000
molecular31500
spiritnormal1000
spirit0.52000
spirit33000
Table: Fees for Bridge Tuning (tuning lasts one minute).

When several things are summoned at once, a single bridge tuning fee is usually adequate. For example, to summon a bugbear one must pay for the summoning bridge to be transformed into a 3-m diameter molecular bridge twice, once for his arrival and once for his departure, but each 3-m molecular bridge endures for one minute, which is long enough for twenty bugbears to come through. For medicine, one has to pay only for a normal-sized molecular bridge, but it endures for one minute: long enough to transport twenty serums.

One-Percent Rule

On a few planets, notably Clarus, the One Percent of Lifetime Summoning Rule applies. This rule is enforced upon the pantheons and spirit agencies of Olympia. It states that any object summoned to a free world, with the exception of gods themselves, must be kept upon Olympia, in the exact shape and form in which it is to be delivered, for one percent of its natural lifetime before it can leave the planet.

The expected lifetimes are decided by the Olympian agency that oversees the operation of pantheons and spirit agencies. The expected lifetime of a metal sword, for example, has been decided at one million years. Thus it is impractical for gods to offer metal swords for summoning, since swords would have to be kept upon Olympia for ten thousand years before they could be summoned a first time, and another ten thousand years before they could be summoned a second time.

Under the One Percent of Lifetime Summoning Rule on Clarus, everything they bring must be perishable. To substitute for metal, spirit agencies and pantheons use a heavy, hard, wood called ironwood. Ironwood takes a long time to grow, and is exceptionally difficult to work with, but has an official expected lifetime of one thousand years, which means it need be stored for only ten years between uses. It can be made into armor, missiles, and blunt weapons that are as effective as metallic ones, but edged weapons made of ironwood are greatly inferior to those made of metal. Summoned creatures tend to wear padded or banded armor, wield maces, flails, war-hammers, javelins, or even lances, and carry bows or crossbows; but not swords or axes.

Creatures, especially hellspawn, have shorter expected lifetimes, and so are practical for summoning. A goblin, for example, has an expected lifetime of 40 years, so it need spend only five months upon Olympia before each summoning.

Healing

A standard dose of any divine healing serum is supplied in a sterile corked vial holding 10 ml, and is appropriate for an adult human. A sterile syringe is supplied with each vial. The serum degenerates within fifteen minutes of delivery unless injected into the bloodstream of a patient of the correct blood type and species. Once injected into the into a wounded or injured patient, the serum takes effect. Standard doses of all healing serums cost 10 gp each in addition to the price of tuning. This price is fixed by the laws of Olympia, and is much greater than the cost of producing the serums.

When healing serum is summoned, the pantheon must be told the blood type and species of the patient. If the creature's blood type is not known, a sample of the blood can be supplied for testing, but this will delay the delivery of the serum for fifteen minutes and cost 10 gp. Otherwise the serum will be delivered immediately to human patients, and after several minutes, or not at all, for rarer species of patient. Administration of the wrong serum can kill the patient. Most often, however, healing will still take place, but the patient will be incapacitated with a high fever for one day.

Healing serum is not available to anyone but clerics, because the Gods do not want it to fall into the hands of human chemists who might discover the secret of its manufacture. The rapid degeneration of the serum after its delivery is intended to make it still less likely that it will fall into the wrong hands.

There are many varieties of healing serum. We will describe a few of the most common varieties. The injury serum accelerates the healing of injuries so that full recovery will take place in half a day, provided the patient rests. The cut serum is designed to stop wounds from bleeding, and promote healing of the broken skin surfaces and the re-growth of tissue and internal tendons and ligaments. After taking the cut serum, the patient must rest or risk suffering a heart attack. The fracture serum accelerates the joining of broken bones. The bones must be well-set before they join, or they will re-join incorrectly and require re-breaking. The best fracture serums can heal a broken bone in two days, provided the patient rests for the entire time and does not move the bone.

Although healing serums greatly accelerate recovery from injuries, they are suspected of being responsible for premature death through failure of the heart, the occurance of sever strokes, and mental seizures. One pantheon reported that the incidence of fatal side-effects from serums could be as high as one in one hundred patients. Other pantheons claim that the risk of a fatal side-effect of their serums is less than one in a million. So far as we can tell, there would be no way to obtain compensation from a pantheon if they deceived their users about the potential side-effects of their serums.

For severe injuries, the pantheons provide surgery. The patient passes through the summoning bridge to Olympia and receives treatment from divine surgeons before being returned to Clarus for recovery. Surgery is expensive, but it can save the life of someone who would otherwise be certain of dying. We have tried to determine the cost of surgery, but it appears to vary greatly with the nature of the injury and the pantheon's policies on charging for medical treatment. These policies vary from one region to another and from one patient to the next. Nevertheless, we estimate that emergency surgery following a deadly sword wound will cost no more than $100,000.

In the presence of the One-Percent of Lifetime Summoning Rule, the question arises as to how a patient from Clarus can pass through a summoning bridge to Olympia and return a few hours later without being forced to reside on Olympia for one percent of their lifetime. When the patient passes through the bridge, he enters a neutral space. This space is on Olympia, but has a special status under Olympian law. The space is considered to be part of both Clarus and Olympia. The patient never leaves Clarus, and therefore need not wait to return. The surgeons do not leave Olympia. Anything that enters the neutral space from Olympia and leaves for Clarus with the patient must, so far as we can tell, obey the one-percent rule, but all the other tools brought to the surgery from Olympia leave the neutral space on the Olympian side.

Longevity Drugs

Of all the drugs available from Olympia, the most coveted are those that bestow youth upon the aged. The most potent of these will give the receiver the strength and beauty of a thirty-year-old. The least potent will bestow the hale vigor of a seventy-year-old upon a man of ninety years. It is not clear whether the drugs bestow longer life or not. Very few people who take longevity drugs pass the age of one hundred. But they take the pain and disability out of the final years of life, and so are welcomed by all.

Longevity drugs are supplied in monthly doses. They are injected by a needle protruding from a space bridge. The Gods do not pass longevity drugs through summoning bridges in vials, but only directly into the blood stream of the person for whome the drug has been designed. The following table gives the cost of one dose, which must be repeated each month, for various strengths of longevity drugs.

Equivalent AgeCost per Month ($)
3010,000
406,000
503,000
602,000
701,000
Table: Cost of Longevity Drugs.

If a woman is to preserve herself as a thirty-year-old beauty, she must begin taking longevity drugs at around the age of thirty, and no later than forty. The drugs have a limited ability to reverse aging. The drugs also have side effects. The more powerful varieties tend to bleach the user's hair and lighten their skin color. Their eyes become pale and sensitive to the bright light. None of these side effects are insurmountable. Ointment can protect the pale skin from the sun and dark glasses can protect the eyes from bright light. But to those who know what to look for, a user of powerful longevity drugs is conspicuous.

Some pantheons provide the weakest longevity drugs to their people for free. Although the drugs cost $1000 a month, they prevent chronic illnesses that distract healthy, younger people from work. Furthermore, the longevity drugs give an elderly person the ability to function well and apply their experience to the problems of the community. Thus it may appear generous of such pantheons to provide these drugs for free, but in the end, the pantheon does so because it sees profit in the action.

Soldiers

Soldiers can be summoned from some pantheons and most spirit agencies. On Clarus, you can summon hellspawn, and most prefer to do so because hellspawn are far cheaper to summon, and more effective. Each summoned creature has a summoning price, depending upon its species and prowess. The summoning price is the amount paid to the delivering agent for the first ten days of the monster's service. Each additional day after the tenth costs one tenth the summoning price.

If a summoned creature is killed, the summoner must pay death money, amounting to ten times the summoning price, in addition to all other charges. The delivering agency will pay for the healing of wounds monsters suffer in the line of duty. Thus the summoner is encouraged to make sure the summoned creatures return alive but not necessarily healthy. The wounded will have plenty of time to recover on Olympia before they can be summoned again.

The table below gives the summoning prices of a variety of creatures, as well as the minimum time each creature must remain upon Olympia before it can next be summoned (in accordance with the One Percent of Lifetime Summoning Rule).

CreatureSummoning Price ($)Waiting Time (months)
goblin infantry10005
kobol scout8004
bugbear infantry20005
bugbear archer20005
ogre infantry30006
sapien infantry600010
orc infantry20005
Table: Summoning Prices of Monsters. Prices are in Olympian Dollars.

Summoned creatures cannot bring their own space bridges with them from Olympia, since the gods are unable turn a summoning bridge to class four, and the conjured matter sheath of a space bridge is destroyed by passage through any lower class of bridge. Thus they must return through a summoning bridge which exists already in the world to which they are summoned.

To illustrate our presentation of summoning prices, suppose some merchants summon ten kobol scouts and ten bugbear infantry to Clarus to protect their wagons as they cross through a dangerous forest. They keep the soldiers for thirteen days. On the seventh day, one kobol and two bugbears are killed in a battle with some bandits. The soldiers all return to Olympia together. They bury their dead in the forest. How much does this cost the merchants? To transport the soldiers from Olympia there is a bridge tuning fee of 15 gp (molecular bridge three meters across). For their first ten days of service the fee is 80 gp for the kobols and 200 gp for the bugbears. The death money for the kobol is 80 gp, and for the two bugbears is 400 gp. The retainer for days eleven to thirteen is 0.8 gp a day for each of nine surviving kobols and 2 gp a day for each of eight surviving bugbears. When the monsters are returned, there is another tuning fee of 15 gp. The total comes to 811.2 gp (approximately $80,000 Olympian).

We note that summoned soldiers are well-disciplined, well-trained, and proud. They will not turn on their summoners, but they can request that they be returned to Olympia if they find that their task is abhorrent to them.

While the merchants are crossing the forest, suppose they come across the homes of some bandits. In the homes, the wives and children are hiding. The merchants order the bugbears to burn down the houses, which they do, but first they remove the children from danger. The merchants order the bugbears to kill the children, but the bugbears are from Clarus, and among Claran hellspawn it is unholy to kill any child, even a lamb, so the bugbears refuse. When one of the merchants moves to set fire to a house in which children are hiding, the bugbears constrain him.

Provisions

Perishable food costs 1 gp per portion. Each portion contains enough to feed a sapien for a day. Water, on the other hand, cannot be delivered, since it is not perishable, nor can spirits be delivered. But wine and beer perish, so they can be delivered, as can milk and pure fruit juice.

Tools and weapons of ironwood can be summoned at twice cost of their metallic equivalents.

Wizards often carry summoning bridges, and are usually qualified to at least Grade IS. They have pressed hard over the years for the development of biodegradable spell components that they can summon under duress. Such components might then be summoned to Clarus under the One Percent rule. The gods, however, have been slow to respond to their requests. Nevertheless, wizards can now summon poison cloud stones for twice the normal cost.

Conclusion

As we can see, the Gods interact with humanity within the constraints of their own laws. Their choice off laws for Clarus serve their own socio-economic objectives, and have been modified to mitigate the effect of hellspawn upon our world. Perhaps a single God can claim to work for his or her people, despite the divine laws, but none can claim that they are above such laws, and none can claim that it is by grace that they give to their people on Clarus. At first, our understanding of the true nature of Gods might make us hesitate to worship them, but when we give further consideration, we see that they have given the common man little choice but to worship, and so he does so, or else his family will not receive the medicine and drugs it needs in times of sickness and injury. Furthermore, even if the Gods do not hold our happiness close to their hearts, it is at least clear that they take a serious interest in our well-being and our lives, and that they must work hard to obtain profit from us in this world. We might find some solace in the fact that our Gods might need us as much as we need them.

Another conclusion we can draw is that clerics, be they good or evil, have the trust of their pantheon, and must therefore be honorable at heart and also skilled in healing. The gods are jealous of their ability to make the medicines that humanity needs, and they allow these medicines to be dispensed only by those who have both the skill to dispense them and the sense of honor to keep their promise to the Gods that they will not allow the medicine to pass out of their hands before it is administered. If we believe that an honorable man is honorable to all, then the very ability to summon a serum from Olympia marks a man as trustworthy. If the Gods trusted in the fear they inspire to stop a cleric from betraying them, then any other person inspiring fear in the same cleric might prevail upon the cleric to break faith with their god. For ourselves, we are confident that the Gods select those who are honorable for their clerics.