Twilight
Deserts
0 kgp /
0 kxp Harmonia (Twilight)
This world
is twilight. Its axis of spin is 88 degrees, g 0.7 ms-2, M 0.2 Y, R
0.1. On the equator, sun rises and sets on the horizon. There is a belt of
mountain ranges around the equator, in whose valleys people can survive,
protected from the cold storms of the dark side by mountains to the south, and
from the hot dust storms of the bright side by mountains to the north.
There are
those who believe these mountains were thrown up by the eternal tumultuous
conflict between the hot and cold storms. But the gods believe the mountains
were raised deliberately by the former celesti. In these valleys live a variety
of plants unique to Twilight. According to the gods, these plants were left by
the former-celesti as well. Like all such plants, they have no nutritional
value for Terran life forms.
The
Twilight Acacia, whose leaves face the northern horizon, is so hard it can
scratch copper. It prospers in the mountains, and can be found along the
equator in the deserts between mountain ranges.
The
Twilight Rock Vine is sandstone-brown, and grows on sandstone. It appears to
live off sun, water, and minerals. It has thick, hard leaves, all brown. It is
hard to see until you get close, but you can use them to climb up south-facing
cliffs where they are common. If you cut the base on one of these vines, and
wait patiently, water will drip out slowly, but steadily, for hours.
The
Twilight Scrub Bush is a knotted bush whose leaves it protects from the wind
and snow with a vaguely spherical mesh of flat stems that contract in bad
weather, sealing the leaves within. The leavs are fleshy and green. You can
squeeze water out of them. It tastes bitter and can give you a headache, but it
is worth it if you are thirsty.
There are
a few Terran life forms that survive in the Twilight deserts. In deep
north-south canyons cut by water in sandstone, you can find grass and cacti.
Where there are Terran plants, there are Terran insects as well. In particular,
there are large red ants, enough to support a species of sandstone-yellow
sparrow in small numbers. The sparrows are sandstone yellow to hide from the
highest form of life in the Twilight desert, the desert sparrowhawk, which his
a fine-looking bird with a red tail.
In the
intensly salty inland seas, you can find plankton and small fish up to three
centimeters long
that feed
on them.
The Terran
life of the desert is not widely known about. Hardly anyone ever travels in the
desert. The inhabitants of Twilight consider it suicidal. The nations on
Twilight are a series of mountainous islands in the desert. Sometimes people
fly from one nation to the next on hypogriffs, but these are usually criminals
fleeing from justice. It is risky even to fly across the desert. A storm can come
up in a matter of hours, and the mountain ranges are separated by hundreds of
kilometers around the twenty-thousand kilometer equator. The nations donÕt
trade with one another unless they are connected. Harmonia, for example, has
had no direct contact with any other Twilight nation for centuries. Its closest
neighbour is five hundred kilometers away to the west, across sandtone ranges,
and inland sea, and a stretch of the flatest, windiest, and most barren desert
on the planet.
The
weather in the Twilight desert varies between arctic and saharan. It can swich
from one extreme to another overnight. Weather systems extend for hundreds of
kilometers, but not thousands. The systems are storms, or clashing storms,
which are not global phenomena. Nor does the frequency of hot or cold storms
vary during the year, although most of TwilightÕs inhabitants believe
otherwise.
Roll 1d6
every week. If you roll a 1, you get a cold storm. If you roll a 5 or 6 you get
a hot storm.
A cold
storm, if it is not followed soon by a hot storm or another cold storm, will
take the temperature down to Ð40 C for two or three dreadful snowy days, and
then slowly return to 20 C two weeks after the storm hits. Cold storms are
preceeded by a good thick snowfall. This snow protects the Terran plants and
animals in the canyons from the subsequent deadly Ð40 C.
A hot
storm will take the temperature up to 50 C for a day of blasting-hot wind-blown
sand. After a week, the temperature will return to 20 C.
When a hot
storm follows a cold storm, there will be floods as one or two meters of snow
melt in a matter of hours. It is these floods that cut the canyons, and explain
the big, dry river-beds that the intrepid traveller will find there during warm
weather. The floods follow well-established channels through sandstone, but
when they hit the flats, they seem to take a different path each time they
occur, sweeping away snow, ice, and mud.